I love the use of metaphors as a way to describe complex ideas. It is like if you were to write down the whole meaning of a sentence or a piece of poetry, you would only know about how the words are connected. But with metaphors, you would know the exact point of the metaphor, and that is the point of this piece of writing.
You can either go all-in with a metaphor and completely lose the meaning, or you can break it down and make it meaningful. If you try to do both, you will probably end up with a very confusing piece of writing.
I’m not a great believer in just trying to make a metaphor work, or break it down and make a meaning. I think there are two aspects to it when it comes to metaphors. One is that it is important that the metaphor be original, and that the meaning be true. I am not sure how this works with the “weaving metaphors” you describe, and I have no idea what you mean by “confounding the meaning” either.
The reason I think this is important is because you are weaving metaphors to make sure your metaphor is relevant to your story. It’s important that the meaning of your story, and of your metaphor, are tied together. If you are making your metaphor so it is relevant to your story, then it will have an impact on your story. If you are making your metaphor so it is not relevant to your story, then it will not have an impact on your story.
When I say weaving metaphors, I am referring to weaving a metaphor that is not based in a true story. The example I am referring to is a time loop.
A time loop is a story that uses an exact same scene, but each time you go back, you will go back to the exact same event. In this case, the exact same scene would be the scene of a time loop. In the time loop example, I can show you the scene of the time loop by dragging my mouse.
If you want to see a time loop in action, head over to the game’s Steam page and watch a short clip of one of the game’s puzzles.
A time loop is something that is difficult to explain. It is, in other words, a story where you have to repeat events that happened a long time ago. The way I explain time looping is that I will show you the exact same scene of a time loop and then ask you to guess what it is. If you say “day”, then I will show you where the events happened in the past day, because I am saying that it was the exact same thing.
For the past few years, we’ve been building a little time loop. One of my favorite parts of the game is the day when the island is going to be attacked by the Visionaries. We have been doing a lot of this because we were getting pretty obsessed with time loops, and our team is pretty good at time-looping.
We started a few days ago with the visionaries, then we began to weave our own little time loop. It is a little bit more complex because we want to do a bunch of different goals for them, but I think it will be very interesting for our team to figure out what the most important goals are.